#include "lolevel.h" #include "platform.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; extern void _GetKbdState(long*); KeyMap keymap[] = { { 0, KEY_VIDEO ,0x00000002 }, // Found @0xffbf9000, levent 0x02 // { 0, KEY_POWER ,0x00000020 }, // Found @0xffbf9008, levent 0x100 { 0, KEY_PLAYBACK ,0x00000040 }, // Found @0xffbf9010, levent 0x101 { 0, KEY_SET ,0x00000100 }, // Found @0xffbf9018, levent 0x0a { 0, KEY_UP ,0x00000200 }, // Found @0xffbf9020, levent 0x06 { 0, KEY_RIGHT ,0x00000400 }, // Found @0xffbf9028, levent 0x09 { 0, KEY_DOWN ,0x00000800 }, // Found @0xffbf9030, levent 0x07 { 0, KEY_LEFT ,0x00001000 }, // Found @0xffbf9038, levent 0x08 { 0, KEY_DISPLAY ,0x00004000 }, { 0, KEY_MENU ,0x00008000 }, // Found @0xffbf9050, levent 0x14 { 2, KEY_AUTO ,0x00000200 }, // { 2, KEY_ZOOM_IN ,0x00000080 }, // full speed { 2, KEY_ZOOM_IN ,0x00000020 }, // low speed { 2, KEY_ZOOM_OUT ,0x00000040 }, // full speed { 2, KEY_ZOOM_OUT ,0x00000010 }, // low speed { 2, KEY_SHOOT_FULL ,0x00000003 }, // Found @0xffbf9060, levent 0x01 { 2, KEY_SHOOT_FULL_ONLY ,0x00000002 }, // Found @0xffbf9060, levent 0x01 { 2, KEY_SHOOT_HALF ,0x00000001 }, // Found @0xffbf9058, levent 0x00 { 0, 0, 0 } }; int get_usb_bit() { long usb_physw[3]; usb_physw[USB_IDX] = 0; _kbd_read_keys_r2(usb_physw); return(( usb_physw[USB_IDX] & USB_MASK)==USB_MASK); } long __attribute__((naked,noinline)) wrap_kbd_p1_f() { //sx510 101a found @ 0xff00c114 asm volatile( "STMFD SP!, {R1-R7,LR}\n" "MOV R5, #0\n" "BL my_kbd_read_keys\n" "B _kbd_p1_f_cont\n" ); return 0; // shut up the compiler } // no stack manipulation needed here, since we create the task directly void __attribute__((noinline)) mykbd_task() { while (physw_run){ _SleepTask(physw_sleep_delay); if (wrap_kbd_p1_f() == 1){ // autorepeat ? _kbd_p2_f(); } } _ExitTask(); } void my_kbd_read_keys() { kbd_update_key_state(); kbd_update_physw_bits(); extern void state_check_for_movie_af(); state_check_for_movie_af(); // hack to prevent the "invisible af lock" caused by the movie af scan hack } void kbd_fetch_data(long *dst) { _GetKbdState(dst); _kbd_read_keys_r2(dst); }