#include "lolevel.h" #include "platform.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; extern void _GetKbdState(long *dst); #define NEW_SS (0x2000) int get_usb_bit() { long usb_physw[3]; usb_physw[USB_IDX] = 0; _kbd_read_keys_r2(usb_physw); return(( usb_physw[USB_IDX] & USB_MASK)==USB_MASK) ; } static char kbd_stack[NEW_SS]; KeyMap keymap[] = { /* tiny bug: key order matters. see kbd_get_pressed_key() * for example */ { 1, KEY_PRINT , 0x10000000 }, { 1, KEY_ZOOM_IN , 0x00000100 }, { 1, KEY_ZOOM_OUT , 0x00000200 }, { 1, KEY_RIGHT , 0x00100000 }, { 1, KEY_UP , 0x00020000 }, { 1, KEY_DOWN , 0x00080000 }, { 1, KEY_MENU , 0x02000000 }, { 1, KEY_DISPLAY , 0x04000000 }, { 1, KEY_SET , 0x00010000 }, { 1, KEY_ERASE , 0x01000000 }, { 1, KEY_LEFT , 0x00040000 }, { 1, KEY_FACE , 0x08000000 }, { 0, KEY_SHOOT_FULL, 0x0000000C }, { 0, KEY_SHOOT_FULL_ONLY, 0x00000008 }, { 0, KEY_SHOOT_HALF, 0x00000004 }, { 0 } }; long __attribute__((naked)) wrap_kbd_p1_f(); static void __attribute__((noinline)) mykbd_task_proceed() { while (physw_run){ _SleepTask(10); if (wrap_kbd_p1_f() == 1){ // autorepeat ? _kbd_p2_f(); } } } void __attribute__((naked,noinline)) mykbd_task() { /* WARNING * Stack pointer manipulation performed here! * This means (but not limited to): * function arguments destroyed; * function CAN NOT return properly; * MUST NOT call or use stack variables before stack * is setup properly; * */ register int i; register long *newstack; newstack = (void*)kbd_stack; for (i=0;i>16; } long get_jogdial_direction(void) { old_jogdial=new_jogdial; new_jogdial=Get_JogDial(); if (old_jogdial>new_jogdial) return JOGDIAL_LEFT; else if (old_jogdial