#include "lolevel.h" #include "platform.h" #include "core.h" #include "conf.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; KeyMap keymap[] = { /* tiny bug: key order matters. see kbd_get_pressed_key() * for example */ { 1, KEY_UP , 0x00020000 }, { 1, KEY_DOWN , 0x00080000 }, { 1, KEY_LEFT , 0x00010000 }, { 1, KEY_RIGHT , 0x00040000 }, { 1, KEY_SET , 0x00100000 }, { 0, KEY_SHOOT_FULL , 0x00000003 }, { 0, KEY_SHOOT_FULL_ONLY, 0x00000002 }, { 0, KEY_SHOOT_HALF , 0x00000001 }, { 1, KEY_ZOOM_IN , 0x10000000 }, { 1, KEY_ZOOM_IN , 0x18000000 }, { 1, KEY_ZOOM_OUT , 0x01000000 }, { 1, KEY_ZOOM_OUT , 0x05000000 }, { 1, KEY_MENU , 0x00200000 }, { 1, KEY_DISPLAY , 0x00002000 }, { 1, KEY_PRINT , 0x00004000 }, { 1, KEY_ERASE , 0x00400000 }, { 1, KEY_ISO , 0x00001000 }, { 1, KEY_FLASH , 0x00000008 }, { 1, KEY_MF , 0x00000010 }, { 1, KEY_MACRO , 0x00000020 }, { 1, KEY_VIDEO , 0x40000000 }, { 1, KEY_TIMER , 0x02000000 }, { 0, 0, 0 } }; long physw_copy[3]; #define NEW_SS (0x2000) // bit read in kbd update static long got_usb_bit = 0; int get_usb_bit() { return (got_usb_bit == USB_MASK); } static char kbd_stack[NEW_SS]; extern void _platformsub_kbd_fetch_data(long*); long __attribute__((naked)) wrap_kbd_p1_f(); void __attribute__((naked,noinline)) mykbd_task_proceed_2(); extern void h_kbd_p2_f(); static void __attribute__((noinline)) mykbd_task_proceed() { asm volatile( "STMFD SP!, {R4-R6,LR}\n" "SUB SP, SP, #4\n" "ADD R6, SP, #2\n" "B mykbd_task_proceed_2\n" ); } void mykbd_task_proceed_2() { asm volatile( "loc_FF82934C:" "MOV R0, #0xA\n" "BL _SleepTask\n" "BL wrap_kbd_p1_f\n" "MOV R5, R0\n" "CMP R5, #1\n" "BNE loc_FF82934C\n" "B h_kbd_p2_f\n" ); } void __attribute__((naked,noinline)) mykbd_task(long ua, long ub, long uc, long ud, long ue, long uf) { (void)ua; (void)ub; (void)uc; (void)ud; (void)ue; (void)uf; /* WARNING * Stack pointer manipulation performed here! * This means (but not limited to): * function arguments destroyed; * function CAN NOT return properly; * MUST NOT call or use stack variables before stack * is setup properly; * */ register int i; register long *newstack; newstack = (void*)kbd_stack; for (i=0;i