#include "lolevel.h" #include "platform.h" #include "conf.h" #include "core.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state [3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; KeyMap keymap[] = { /* tiny bug: key order matters. see kbd_get_pressed_key() * for example */ {1, KEY_UP , 0x00000020 }, {1, KEY_DOWN , 0x00000040 }, {1, KEY_LEFT , 0x00000080 }, {1, KEY_RIGHT , 0x00000100 }, {1, KEY_SET , 0x00000200 }, {1, KEY_SHOOT_FULL, 0x00000006 }, // note 6 here! {1, KEY_SHOOT_FULL_ONLY, 0x00000004 }, {1, KEY_SHOOT_HALF, 0x00000002 }, {1, KEY_ZOOM_IN , 0x00000008 }, {1, KEY_ZOOM_OUT , 0x00000010 }, {1, KEY_MENU , 0x00000400 }, {1, KEY_DISPLAY , 0x00000800 }, {1, KEY_PRINT , 0x00002000 }, {0, 0, 0 } }; #define NEW_SS (0x2000) static char kbd_stack[NEW_SS]; extern void _platformsub_kbd_fetch_data(long*); long __attribute__((naked)) wrap_kbd_p1_f(); void __attribute__((naked,noinline)) mykbd_task_proceed_2(); extern void h_kbd_p2_f(); static void __attribute__((noinline)) mykbd_task_proceed() { asm volatile( "STMFD SP!, {R4,LR}\n" "B mykbd_task_proceed_2\n" ); } void __attribute__((noinline)) mykbd_task_proceed_2() { asm volatile( "loc_FF828ED8:\n" "MOV R0, #0xA\n" "BL _SleepTask\n" "BL wrap_kbd_p1_f\n" "CMP R0, #1\n" "BNE loc_FF828ED8\n" "B h_kbd_p2_f\n" ); } void __attribute__((naked,noinline)) mykbd_task(long ua, long ub, long uc, long ud, long ue, long uf) { (void)ua; (void)ub; (void)uc; (void)ud; (void)ue; (void)uf; /* WARNING * Stack pointer manipulation performed here! * This means (but not limited to): * function arguments destroyed; * function CAN NOT return properly; * MUST NOT call or use stack variables before stack * is setup properly; * */ register int i; register long *newstack; newstack = (void*)kbd_stack; for (i=0;i