#include "lolevel.h" #include "platform.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; // Keymap values for kbd.c. Additional keys may be present, only common values included here. KeyMap keymap[] = { { 0, KEY_MENU ,0x00008000 }, { 0, KEY_HELP ,0x00004000 }, { 0, KEY_LEFT ,0x00001000 }, { 0, KEY_DOWN ,0x00000800 }, { 0, KEY_RIGHT ,0x00000400 }, { 0, KEY_UP ,0x00000200 }, { 0, KEY_SET ,0x00000100 }, { 0, KEY_PLAYBACK ,0x00000040 }, { 0, KEY_VIDEO ,0x00000002 }, { 2, KEY_ZOOM_IN ,0x00000020 }, { 2, KEY_ZOOM_OUT ,0x00000010 }, { 2, KEY_SHOOT_FULL ,0x00000003 }, { 2, KEY_SHOOT_FULL_ONLY ,0x00000002 }, { 2, KEY_SHOOT_HALF ,0x00000001 }, { 0, 0, 0 } }; int get_usb_bit() { long usb_physw[3]; usb_physw[USB_IDX] = 0; _kbd_read_keys_r2(usb_physw); return(( usb_physw[USB_IDX] & USB_MASK)==USB_MASK); } long __attribute__((naked,noinline)) wrap_kbd_p1_f() { // ixus160 100a 0xff82dce8 asm volatile( "STMFD SP!, {R1-R7,LR} \n" "MOV R5, #0 \n" "BL my_kbd_read_keys \n" // patched "B _kbd_p1_f_cont \n" ); return 0; // shut up the compiler } void __attribute__((naked,noinline)) mykbd_task() { while (physw_run) { _SleepTask(physw_sleep_delay); if (wrap_kbd_p1_f() == 1) { // autorepeat ? _kbd_p2_f(); } } _ExitTask(); } void my_kbd_read_keys() { kbd_update_key_state(); // _kbd_read_keys_r2(physw_status); kbd_update_physw_bits(); } extern void _GetKbdState(long *); void kbd_fetch_data(long *dst) { _GetKbdState(dst); _kbd_read_keys_r2(dst); }