#include "lolevel.h" #include "platform.h" #include "keyboard.h" #include "kbd_common.h" long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; extern void _GetKbdState(long*); int get_usb_bit() { long usb_physw[3]; usb_physw[USB_IDX] = 0; _kbd_read_keys_r2(usb_physw); return(( usb_physw[USB_IDX] & USB_MASK)==USB_MASK); } KeyMap keymap[] = { { 0, KEY_SET ,0x00000004 }, // Found @0xffb3ea64, levent 0x08 { 0, KEY_DISPLAY ,0x00000008 }, // Found @0xffb3ea70, levent 0x0a { 2, KEY_PLAYBACK ,0x00000800 }, // Found @0xffb3eb00, levent 0x601 { 2, KEY_UP , 0x00000080 }, { 2, KEY_DOWN , 0x00000040 }, { 2, KEY_LEFT , 0x00000010 }, { 2, KEY_RIGHT , 0x00000020 }, { 2, KEY_SHOOT_FULL , 0x00000300 }, // 0x00000200(KEY_SHOOT_FULL) + 0x00000100 (KEY_SHOOT_HALF) { 2, KEY_SHOOT_FULL_ONLY , 0x00000200 }, { 2, KEY_SHOOT_HALF , 0x00000100 }, { 2, KEY_ZOOM_IN , 0x00000004 }, { 2, KEY_ZOOM_OUT , 0x00000008 }, { 2, KEY_MENU , 0x00000001 }, { 0, 0, 0 } }; long __attribute__((naked)) wrap_kbd_p1_f(); // no stack manipulation needed here, since we create the task directly void __attribute__((noinline)) mykbd_task() { while (physw_run) { _SleepTask(10); if (wrap_kbd_p1_f() == 1) { // autorepeat ? _kbd_p2_f(); } } _ExitTask(); } // ROM:FF83484C, like SX110 long __attribute__((naked,noinline)) wrap_kbd_p1_f() { asm volatile( "STMFD SP!, {R1-R5,LR}\n" "MOV R4, #0\n" "BL _kbd_read_keys\n" // replaces kbd_fetch_data() "BL my_kbd_read_keys\n" // + "B _kbd_p1_f_cont\n" // continue at ROM:FF834858 ); return 0; // shut up the compiler } // like SX110 void my_kbd_read_keys() { kbd_update_key_state(); kbd_update_physw_bits(); } void kbd_fetch_data(long *dst) { _GetKbdState(dst); _kbd_read_keys_r2(dst); }