// CHDK palette colors for the d30 // Define color values as needed in this file. #include "palette.h" #include "platform_palette.h" // Playback mode colors unsigned char ply_colors[] = { COLOR_TRANSPARENT, // Placeholder for script colors COLOR_BLACK, // Placeholder for script colors 0x01, // White (CHDK_COLOR_BASE+0), // Red (CHDK_COLOR_BASE+1), // Dark Red (CHDK_COLOR_BASE+2), // Light Red (CHDK_COLOR_BASE+3), // Green (CHDK_COLOR_BASE+4), // Dark Green (CHDK_COLOR_BASE+5), // Light Green (CHDK_COLOR_BASE+6), // Blue (CHDK_COLOR_BASE+7), // Dark Blue (CHDK_COLOR_BASE+8), // Light Blue / Cyan 0x16, // Grey 0x1a, // Dark Grey 0x0E, // Light Grey (CHDK_COLOR_BASE+10), // Yellow (CHDK_COLOR_BASE+11), // Dark Yellow (CHDK_COLOR_BASE+12), // Light Yellow 0x1a, // Dummy for Transparent Dark Grey (CHDK_COLOR_BASE+9), // Magenta }; // Record mode colors unsigned char rec_colors[] = { COLOR_TRANSPARENT, // Placeholder for script colors COLOR_BLACK, // Placeholder for script colors 0x01, // White (CHDK_COLOR_BASE+0), // Red (CHDK_COLOR_BASE+1), // Dark Red (CHDK_COLOR_BASE+2), // Light Red (CHDK_COLOR_BASE+3), // Green (CHDK_COLOR_BASE+4), // Dark Green (CHDK_COLOR_BASE+5), // Light Green (CHDK_COLOR_BASE+6), // Blue (CHDK_COLOR_BASE+7), // Dark Blue (CHDK_COLOR_BASE+8), // Light Blue / Cyan 0x16, // Grey 0x1a, // Dark Grey 0x0E, // Light Grey (CHDK_COLOR_BASE+10), // Yellow (CHDK_COLOR_BASE+11), // Dark Yellow (CHDK_COLOR_BASE+12), // Light Yellow 0x1a, // Dummy for Transparent Dark Grey (CHDK_COLOR_BASE+9), // Magenta };