#ifndef MODULES_H #define MODULES_H // Simple modules (e.g. games, calendar) //-------------------------- #include "simple_module.h" // MODULE "RAW OPERATIONS" //-------------------------- #include "raw_merge.h" // MODULE "EDGE OVERLAY" //-------------------------- #include "edgeoverlay.h" // MODULE "ZEBRA OVERLAY" //-------------------------- #include "zebra.h" // MODULE "CURVES" //-------------------------- #include "curves.h" // MODULE "MOTION DETECT" //-------------------------- #include "motion_detector.h" // MODULE "GRIDS" //-------------------------- #include "gui_grid.h" // MODULE "PALETTE" //-------------------------- #include "gui_palette.h" // MODULE "FILE SELECTOR" //-------------------------- #include "gui_fselect.h" // MODULE "MPOPUP" //-------------------------- #include "gui_mpopup.h" // MODULE "DNG" //-------------------------- #include "dng.h" // MODULE "TBOX" //-------------------------- #include "gui_tbox.h" // MODULE "HEXBOX" //-------------------------- #include "gui_hexbox.h" // MODULE "TXTREAD" //-------------------------- #include "gui_read.h" // MODULE "Lua/uBasic" API //-------------------------- #include "script_api.h" #endif